1989 - Apple Macintosh II and Game Boy (ported by HAL Laboratory).1988 - Sega Master System (ported by Sega, NA/EU exclusive), Atari 8-bit, MSX (ported by SystemSoft, Japanese-exclusive). Additionally, SystemSoft made Japanese-exclusive ports for the Sharp X68000, Sharp X1, NEC PC-9800, and NEC PC-8800. 1987 - PC Engine (ported by Hudson Soft, Japanese-exclusive), Famicom (ported by SUNSOFT, Japanese-exclusive), Apple IIgs (ported by Manley & Associates), and TRS-80 Color Computer.1986 - Apple II, MS-DOS PC (ported by Programming Services, Inc.), Amiga, Atari ST, Commodore 64, and Apple II.Some ports retain all the features of the original, while others are restricted to the game's Solitaire mode. Rather than mouse controls, most ports use a "digital mouse" where the pointer is controlled using the joystick, arrow keys, or directional pad. The game received numerous official home ports from 1986 to 1990. When the board is cleared, when no move moves can be made, or when both players pass their turn four times, the game ends and both players are scored based on how many pairs they remove. Challenge ModeĪ two-player multiplayer mode, Challenge Mode has both players taking turns finding matching pairs, with a timer for each turn (5, 10, 20, 30, or 60 seconds) that ends the player's turn prematurely when depleted. Intended to be played by multiple players asynchronously, Tournament Mode allows players to play through the same random pattern over and over again, attempting to get higher on the leaderboard (which is determined solely by the amount of tiles remaining, in ascending order).Īdditionally, players can enable a time limit in this mode that ends their playthrough once depleted (set at either 5, 10, or 20 minutes). This mode allows three special aids to help the player: undoing moves, showing all available moves, and displaying tiles hidden underneath other ones. Gameplay Solitaire ModeĪ single-player mode with no scoring, Solitaire Mode allows players to pick from numerous pre-made patterns or generate a random pattern (which may be unwinnable). It also received numerous arcade ports, usually released by SUNSOFT. It was later ported to numerous console, computer, and handheld systems of the late 1980's, and later received a direct sequel in 1989 known as Shanghai II: Dragon's Eye. The game includes three game modes: Solitaire (a single-player mode with no scoring), Tournament (where multiple players take turn playing a full run of the same pattern, forming a leaderboard based on their remaining tiles), and Challenge (where two players take turns finding matching pairs). Players are given a formation of 144 mahjong tiles stacked in a particular five-level formation (which is later known as either "Turtle" or "Shanghai") and are tasked with removing pairs of matched, unrestricted tiles to clear the board. It is notable for utilizing the Macintosh's mouse control and monochrome display effectively. Shanghai is a mahjong solitaire game developed and published by Activision for the Apple Macintosh on July 1986.Īn official adaptation of the 1981 PLATO game Mah Jongg (from the game's designer Brodie Lockard), Shanghai is one of the earliest games in the genre (leading the genre itself to sometimes be called "Shanghai").
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